## Wednesday, September 15, 2010

### Restaurant Systems Dynamics - Influence Diagrams

Systems Dynamics is a discipline that floats about in the management science/management consulting ecosystem. It is genetically related to Systems Thinking, though Systems Thinking contains much more, but no aspect of simulation. The two most important aspects of Systems Dynamics are influence/causal diagrams and continuous simulation. Today I would like to outline an example of the use of influence diagrams to study a simple system, gain strategic insight, and form the basis of a stock and flow continuous simulation.

I was in Paris the other weekend, looking for a restaurant for Sunday lunch. Finding a good restaurant as a tourist is always difficult because tourist restaurants just aren't very good. The restaurants in my neighbourhood in London rely a lot on repeat business and referrals from friends and engage in a repeated interaction with their customers. The restaurants in touristy areas on the other hand get the majority of their business based on location. My local restaurant wants to delivery value for money so that I or my friends will come again. The restaurant in Venice never expects to see me again and is motivated to give me the lowest value for money to maximize profit. We have an example here of repeated and non-repeated games, but this is not an article about game theory.

As regular travellers, we have a strategy for finding the right place. There are a number of aspects to that strategy, but the one I want to highlight today is: Find busy restaurants. We are by no means the only people employing this strategy, as it is clear that busyness should be an indication of quality.

Where is this all going? I'm telling this story because I want to use an influence diagram to study restaurants in general, study touristy restaurants in particular and gain strategic insight from that. Influence diagrams are used to study the interactions in a system, particularly the between key strategic resources. In the case of our restaurants these will be:
• Customers occupying tables
• Customers queuing for tables
• Perceived restaurant quality
• Available customers

Figure 1. Simple Tourist Restaurant Influence Diagram

The make-up of an influence diagram is relatively simple:
• Strategic resources, flows or other system variables
• Arrows indicating one influencing another
• An indication of a positive influence or negative influence
• Optionally indications of re-enforcing and balancing loops

Consider Figure 1 above, the influences shown are as follows:
• As the number of "New Customers Arriving" increases, the number of "Customers Occupying Tables" increases
• As the number of "Customers Occupying Tables" increases, the "Perceived Restaurant Quality" increases
• As the "Perceived Restaurant Quality" increases, the "New Customers Arriving" increases
• As the number of "Customers Occupying Tables" increases, the "Length of Queue for Seating" increases
• As the "Length of Queue for Seating" increases people will be discouraged and it will reduce the number of "New Customers Arriving"
• As the number of "New Customers Arriving" increases, the number of "Available Customers" decreases
• As the number of "Available Customers" decreases, the number of "New Customers Arriving" decreases

Re-enforcing loops can be exploited to achieve exponential growth and profit, but can also cause exponential collapse and bankruptcy. Balancing loops are often related to limited resources which limit what we can achieve, but also serve to mitigate damage.

Loop B1 is a balancing loop: As more customers choose to enter our restaurant, the total number of potential customers is diminished, thus reducing the flow of new customers. This puts a natural limit on our business, the number of potential customers.

Loop B2 is a balancing loop: As more customers arrive, our tables experience a higher and higher occupancy and customers must wait in a queue either for other customers to leave or for dirty tables to be turned over. Here is another resource constraint on our system: capacity.

Loop R1 is a re-enforcing loop: More customers leads to an increased perception of quality which then leads to more customers. This is they key re-enforcing loop that we should study further.

The key strategic conclusion that can be drawn form studying this influence diagram comes out of loop R1, the re-enforcing loop. The consequence of this loop is that full restaurants tend to stay full and empty restaurants tend to stay empty. Given that each restaurant starts empty each day, the key challenge appears to be in first becoming not empty. Easier said than done.

Restaurants and bars have a number of ways of achieving this. The first, but least interesting, is simply good quality. A regular customer base or recommendations in guide books will provide the seed customers from which a full house can grow. Alternatively, we need some other means of getting people in the door. This makes me think of my time in Turkey on the Mediterranean coast. Walking along the waterfront in a tourist town, a restaurant owner offered me a half-priced beer as long as I would sit along the front edge of his balcony. If this makes you think of happy hour there's probably a good reason.

I will admit that the "strategic insights" discussed above with respect to the restaurant industry are not earth moving, profound, or even unexpected. However, this article provides a simple real-world example of a dynamic system, and demonstrates the concept nicely. Had we not already known that full restaurants stay full and empty restaurants stay empty, going through this exercise could have revealed that to us.

The next step would be to design a simulation based on the influence diagram, something that I will endeavour to do in a future article.

## Wednesday, September 1, 2010

### What motivates us the most

First let me make clear that I am talking about the motivation in workplace. In personal life it's easy - in first half of our life it's the Sex, in second half it's the Comfort. (So to speak with tongue in cheek)

But the workplace motivation is more intriguing. And that is the area that every OR specialist should always keep in the forefront of their mind - the questions and aspects of human motivation. Here's an excellent animated video derived from the talk of one Dan Pink at RSA. Seems that Mr. Pink also excels in self-motivation, since this lecture is a small masterpiece.
True, these research findings are popping up here and there for the last two decades, at least, and lots of companies are adopting some of those principles, however this short video sums it up in excellent concise way. Enjoy!

However, I personally think that all these findings are missing some essential qualifications. I thinks that it reflects the motivation of people in developed countries, where there is no hunger and war is something nobody really remembers.
To echo the words of Mika Waltari in his book Egyptian Sinuhe, where he describes one lucky country he travels through, "...and the people who knew neither hunger no war, were already in middle age...".
I wonder, how the same research would turned out in war torn Angola, or Iraq.
I suspect that this type of "Make the world a better place" altruism grows best in economically nutritious Petri dish - relatively wealthy society. But what do I know about the poor countries. Maybe they would surprise us the most. The world is changing after all. It's the Internet age now.

One observation I made about the phenomenon of people working in their free time for free. (Linux developers, etc.) First I would liken it to simple hobby-ism. And I think that it indeed has the roots in hobbies. Everybody at some time in their life likes to build some "model airplane" and see it fly. But, and here comes my observation, they would like more to see it soar, than just fly. In other words, people don't mind to work for free on somebody's else project (i.e. Linux), but they prefer to jump on winning bandwagon. The likelihood of overall impact (let's even say world wide impact) is a specific motivation on its own.

It's the Internet age now.